3v3 League Information
About 3v3 Leagues
- There are no real positions in 3v3, which allows players to learn spacing, moving without the ball, team communication, and offensive and defensive skills, and 3v3 gives each player optimal playing involvement. Games are competitive, and the fast-paced game structure makes it a great basketball environment for players and spectators!
- 8-Week seasons with game nights once a week
- 16-minute games, 4 minutes to rotate courts
- Each team plays an average of 3 games per night, 24 games total
- Playoffs and championships are played during the final week
Rosters / Registration
- 3v3 registration is made by individual player registrations, where each player can request specific teammates to form a team of their own. If no teammate requests are indicated, we will place them on a team within their age group. The recommended team size is 4-6 players. Team size depends on each player’s availability and commitment to the league. Players must be within 1-grade differential of age to be placed on a team together. Please only request teammates you have already communicated with and mutually agreed to play together.
- You will be notified by email of your roster assignment once the league registration deadline completes.
- Schedules will be initially communicated by email and made available on TourneyMachine. We strongly recommend all players in the league download the Tourney Machine app to stay up-to-date with league game times, messages, scores, standings, and bracket play.
Beginning of the game
- Both teams shall warm-up simultaneously prior to the game.
- The home team of each game will take one free throw to determine who gets the first possession. On a made shot, the home team receives the first possession. On a missed shot, the away team receives the first possession. The home team is the first team listed on the schedule.
- The game must start with three players on the court.
- Every successful shot shall be awarded 1 point.
Playing time/Winner of a game
- The regular playing time shall be as follows: one period of 16 minutes running time. The clock is only stopped on time-outs or during a free throw under 5 seconds.
- The first team to score 21 points wins the game if it happens before the end of regular playing time. This rule applies to regular playing time only (not in a potential overtime). After 16 minutes if a team has not scored 21 points, whoever is leading the game is awarded the Win.
- If the score is tied at the end of playing time, an extra period will be played. This period is sudden death and the first team to score wins. The team that did not start the beginning of the game with the ball will receive the ball first in overtime.
- A team shall lose the game by forfeit if at the scheduled starting time the team is not present on the playing court with 3 players ready to play. In case of a forfeit, the game score is marked with 21-0 win.
- A team shall lose by default if it leaves the court before the end of the game or all the players of the team are injured and/or disqualified. In case of a default situation, the winning team can choose to keep its score or have the game forfeited, while in either case the defaulting team’s score is set to 0.
- Every foul that is not in the act of shooting results in 1 free throw
- Every foul in the act of shooting results in 1 free throw
- Fouls during the act of shooting followed by a successful field goal shall be awarded 1 additional free throw
How the ball is played
- After scoring a bucket, it is the defensive team’s ball (losers ball). The ball must be checked with the opposing team to start the possession and the ball is live.
- After getting a defensive stop, the player will need to throw/dribble past the three-point line to clear the ball, and the ball is now live (any change of possession must be cleared).
- Stalling or failing to play actively (i.e. not attempting to score) shall be a violation.
- Note: If the court is not equipped with a shot clock and a team is not sufficiently trying to attack the basket, the referee shall give them a warning by counting the last 5 seconds. A violation results in a change in possession.
- Substitutions can be done by any team after a dead ball or made bucket
- When a substitution needs to be made, inform the official and they will conduct the substitution process for you.
- One 30-second time-out is granted to each team. A player can call the time-out in a dead ball situation.
Standing and Tiebreakers
Tiebreaker #1: Winning Percentage (Highest winning percentage)
Tiebreaker #2: Head-To-Head (Each team with the same record – The team with the most head-to-head wins)
Tiebreaker #3: Point Differential – Largest point differential over games played.
Tiebreaker #4: Points Allowed
Tiebreaker #5: Points Scored